
about
Who am I?
Hi!
I'm a Game designer focused on making satisfactory experiences, my main goal is to make users feel good through the design and game feel of my games.
I enjoy playing videogames as much as making them. They are my passion and my dream and I’m determined to make them into a reality.
Work
Work
CATOGRAPHY
A collectathon platformer, with a cute and cosy aesthetic filled with cats.
My contribution to the project:
- Pioneered a compelling blend of Collectathon and Slow game elements, infused with a charming aesthetic.
- Designed and implemented game feel with advanced techniques like Coyote time, input buffering, and snappy custom movement for a responsive and immersive experience.
- Focused on the physics character controller, achieving an intuitive and enjoyable character interaction.
- Collaborated with a multidisciplinary team, facilitating effective communication and alignment with project goals.
Work
Los sanmis
Small game about collecting cute little creatures and keeping them alive from hazards until the finish line.
My contribution to the game:
- Led the design of core game features for an engaging jam game, achieving 2nd place in a competitive weekend event.
- Spearheaded UX and character controller design, implementing feedback loops for enhanced game feel and player satisfaction.

Work
Project socket
PROJECT SOCKET is a small multiplayer game, where cooperation between two players is key, as both players will need to help each other to overcome the challenges they stumble upon.
My contribution to the game:
- Crafted a cooperative multiplayer game, designing mechanics that emphasized team play and mutual problem-solving.
- Developed a progression of engaging challenges, utilizing level design skills to enhance player journey and enjoyment.
- Designed and implemented movement features for the character controller, employing creative solutions to ensure a smooth and dynamic play experience.

Work
Ludum Journal
A videogame related online magazine.
Focused on game and level design for beginners and for more seasoned developers
My contribution to the project:
Founding member & editor
Work
Flaming fury
Fun & fast arcade game about advancing through levels while destroying all the enemies.
My contribution to the project:
I focused on making the game feel good and the level design.
Experience

Experience
Petoons
Game/Level designer
Focused on game & level design, documenting new features testing, giving feedback, balancing & technical design
Worked for projects like:
- Curse of the Sea Rats
- Bratz: Flaunt your fashion
- Peppa Pig World Adventures
- PJ Masks Power Heroes Mighty Alliance
- Multiple unannounced projects
Curse of the Sea rats
My work:
Game design & QA
-Focused on ensuring a great player experience, new features testing, giving feedback, balancing & technical design
Bratz: Flaunt your fashion
My work:
Game design
-Focused on documenting new features, in charge of designing and implementing a DLC, testing, giving feedback, balancing & technical design.
Peppa Pig World Adventures
My work:
Game design & QA
- Focused on helping with the implementation of new features, testing, giving feedback, balancing & technical design.
PJ Masks Power Heroes Mighty Alliance
My work:
Level Design & Game Design
- Focused on the creation of engaging and interesting levels using level design frameworks such as rational level design.
- Documentation and implementation of multiple gameplay features.
Monster High: Skulltimate Secrets
My work:
Level Design & Game Design
-Designed engaging level blockouts using rational design methods, emphasizing intuitive navigation and coherence.
-Crafted innovative game mechanics, aligning with the team's core design principles, enhancing game feel and playability.
Personal


Personal
Personal work
Some fun layouts and levels I did as a concept for CATOGRAPHY :)